Monday, 24 October 2016

Blackmail (Queensport Episode Two) is LIVE!

There's a new episode available in the ever growing colection of QUEENSPORT (links below). It features:
  • Area exploration; find things to use later
  • Inventory management; inspect what you have, use items
  • interactive dialogues and animated scenes you remember from Episode one
  • Supporting relevant audio under many scenes
  • Audio narrated interactive animations
(by the way; two of the existing interactive animations in episode one are now also audio narrated)


You can continue to Episode two after you finish with episode one or start fresh.
In episode two the main protagonist character is an accountant (the advisor in Episode one, Tuition fees) who has the keys to the office and a lot more options. You can also keep your character from the four other narratives from episode one or create one random. They can finish the quest but have less choices and areas to explore. In episode three the accountant will be a supporting character and the story will focus on some of the others.
All characters can finish the quest: your/the assistant is being blackmailed. Do something about it.

This episode also introduces the new game feature 'Love Shack'; a player home which you can use to invite NPCs you've met during your adventures to engage in interesting activities outside of the main story line(s). It's only an introduction at this time since I've focussed on the audio narratives but I've done the animations and renders and will increase content on a weekly basis. Give it a run, enjoy.

 New general game information site
 Start with episode one here (and continue to episode two or play again once you've finished the episode)
or play episode two here (you can always restart or jump back to episode one after you've played it through)

Monday, 3 October 2016

With Episode 2 and the Love Shack (Player Home) comes a new Splash

Since the growing collection of games can be played individually or in sequence I've decided to place the stories in a fictional city 'Queensport' (with a nod and a wink to Lovecraft's 'Kingsport') and call the games episodes instead of chapters, which suggests a mandatory  play-through but I aim for freedom.
I've created this city myself[*] and it's much bigger than this single picture shows. In the future you'll be able to explore this city to encounter characters and/or find items to add to your Love Shack Contact List resp. Storage. Like I've said before; with Tuition Fees I've built a shed while collecting the tools. Now I'm going to build houses, castles, cities even. I've only just started. Patreon stores when Patrons joined this effort and I will reward loyalty and stamina :) Episode 2 is expected to be released in the weekend of October 22. Stay tuned.  
[*] Open Simulator 3 dimensional virtual world

Wednesday, 28 September 2016

Introducing: Player Homes

With the release of the next story line comes the introduction of an entirely new feature: Player Homes or Love Shacks. After the adventures in chapter one you've developed a taste for more. Away from prying eyes and obtained the keys to a private home.

In your Love Shack you can invite the characters you've met for interesting additional activities outside of the main story line. But, you've got to make sure they like you enough. And you'll need furniture because nobody, at this point in time, will want to have a romp on a cold hard floor. You'll start with an empty place.

You can obtain furniture by completing story lines and various other (undecided) means. At this point in time you'll get a carpet once you finish the Advisor story line in Chapter 2. You'll have to place and manage your furniture because eventually you'll have more furniture than slots for it. Additionally, the available furniture in your Love Shack determines which activities are possible. And not all characters you'll meet over time have the same preferences.

The more furniture and items you collect, the more possibilities you have in your Love Shack. This is an example of the possible situation after some time. Make tea or coffee, Netflix and chill, dance. You'll win the heart of even the most reluctant visitor. And have some fun with them.

You'll use your land-line to contact characters you've met over the course of the game. Whether or not they want to visit you depends on their attitude toward you, which you influence by your previous actions. Similarly, the activities they are willing to engage in depends on that attitude. But, once they have arrived you can improve that attitude again by dialogue and using items. Obviously, if you pay them (read: ME!) they will have very warm feelings for you as well.

Once they arrive, you'll immediately see how they feel about you. In this example the visitor is extremely happy to see you. That will be a piece of cake. A good thing, because all you have is a carpet. For now.

Player Homes are exclusively available for Patrons and every patron will get one for free with the release of next chapter, expected nearing the end of October 2016.

Wednesday, 21 September 2016

Massive, epic update.

The next update, probably to be released to the public this weekend and currently being played by my patrons is truly epic. It's got a new, third animation in Chapter 1, highly interactive and with different views; you can complete the entire sequence without ever seeing more than her face and  tits with nipples or you can look down to where the action is, and switch between these views. But that's not the most important part of this release. The completion of the game framework or foundation is: a bespoke database. 

Players can now store their actions and decisions which will have an effect on future chapters. Some of this stored data (character names, played protagonist) are stored if the player decides to do so. Some other data (attitude, behaviour) will be stored automatically. The selected, remembered character will determine which story line the player embarks on in the next chapter. Choices will determine the NPCs attitude towards the protagonist. Some options may simply not be available if the player didn't walk that path or explored that branch.  
Chapter 1, the prologue, was a relatively quick and simple introduction. It wasn't extremely challenging to reach one of the three potential endings even while some fatal mistakes were possible. But decisions have been made that carry forward. Chapter 2 will have some story lines or branches which are a bit more demanding form the player as well as the relatively quick and easy scenarios.
Chapter 1 was the trunk of the tree with three branches and now these will grow and fork in turn. Continuously.
An alternative metaphor is that while gathering and crafting the tools I've built a shed. Now I'm going to build houses with rooms, castles, a city. A city populated with NPCs who have a story and an attitude which is influenced by the player's actions.
I've played hundreds of games in all the genres you can imagine. I'm going to combine these experiences in an environment that is rewarding for gamers but also caters for a more casual approach in case you want to sit back, relax, enjoy. I'm also slowly implementing previously established ideas like the three different story modes (fast, medium, immersive) and the PG versus hardcore choice, as indicated in the first paragraph
I have only just started.
Register on my members site to be kept up to date about when, exactly, new releases are going public. Here's a screenshot of one story start of chapter two. Oh, I almost forgot; that starts with scene exploration and involves items to collect and an inventory



Monday, 5 September 2016

The day Google Chrome lost

Market dominance is never a good thing. It makes for sloppy. Careless. Arrogant. And so it is with Google Chrome. If I check my stats Chrome leads with 57%, followed by Firefox with 21% and the rest is under 10%, Safari at 7%, Qt and Internet Explorer at 6%. So you'd think they lead but they actually lost, in performance, from all others, even fucking Internet Explorer.
Because Google Chrome is the only one that doesn't correctly display the video I've embedded in my HTML5 Canvas. It makes things up. It changes dimensions.


I've put a great deal of thought into making everything independent from viewport size; I don't work in pixels, I work in percentages. So that the images and video always scale and align perfectly, on a big screen or on a tablet and even on a phone. And that works like a charm for every god damned browser, even Internet Explorer, apart from Google Chrome.
Now, obviously, you don't have to give a fuck about small independent developers like me when you're one of the biggest, richest companies on the planet. Totalitarian, monopolistic rulers don't have to give a shit about anything or anybody any more, apart from how to hide their money from the tax-man.
Yes, I'm infuriated. I've sent some tweets to the Google Chrome Devs but, sure enough, just silence is the result. I've searched my ass off to see if they had some obscure list of acceptable aspect ratios or something. Zip. Nada. So Google Chrome is fucking up my video, my display and none of the others do. THEY ARE FUCKING UP MY GAME!
It isn't me. If it was, it would happen in other browsers as well. It's them. And HTML5 is a standard, so is the video. Google Chrome fucks up standards. Big enough to get away with it.
And now I've got to spend tons of time to try and fix it. Fix Google Chrome's mistakes. Can I send them an invoice for the hours spent? Shall I just bill them? Well, they'll have many lawyers in their employ, and can afford them, to make sure nothing like that will ever be successful.
Once, long past, Google declared it didn't want to be Evil. Well, those days have passed. Google is Evil and Chrome is it's evidence. And it pisses me off to no extent that these arrogant bastards, again, rich as fuck, richer than many countries, with the smartest developers on the planet in their employ fuck over somebody like me with plain, pure, indifference, carelessly crushing ants. It's what giants do.

On a side note, Safari does change the colour depth of my video. I've got to look into that. Firefox, Opera, Internet Explorer and Chrome don't. But obviously, Apple is as Evil as Google. I think they have a secret competition. Who can be the biggest cunt on the planet? Get away with the most obvious atrocities? Microsoft, once contender, is out of that race for a decade now. And displays my embedded video as intended.

Tuesday, 30 August 2016

Beta 2 (full story) is LIVE!

Interactive Graphic Novel / Game Tuition Fees Beta 2 released 2016-08-29 and it's now a full fledged demo of Chapter 01 with:
- 6 story lines with different conversation & possible interactions in
- 10 scenes, 9 of which include an embedded MPG4 animated backdrop
- 2 possible ending animations (narrated depending on story line) which I can't show you here because they are definitely NSFW and include an animated moneyshot :)

I've removed the feminist dilemma for now since no feminist seemed to care, it may frustrate or annoy my core target audience and it's a lot of work. So, I'm still not going to do rape or non-consensual but the fierce and in my opinion justified reaction at times is gone. Nobody seems to give a fuck, so why should I? If feminists don't put their money where their mouth is, and they can do so on my Patreon page where there's a specific option to insert it, porn will just be porn.

Give it a spin (links in the upper right corner) and use the comments below to tell me what you think.

Friday, 19 August 2016

Giving Back: The Alphabet

The Phoencian Alphabet.
As you may or may not (but should) know, the alphabet we use in the west is in essence invented by a sea faring tribe of merchants. I might add that it was in that time, and I suspect ever since, the only tribe that expanded power and influence by means of trade instead of armed conflict. They spread this alphabet because it's much easier to trade if you can understand each other and know you are talking about one and the same thing.
Now, I needed this alphabet in .obj file format because I wanted to create a logo for the main page that leads to my games in various stages of development, a general entry point for the both and some general links. A simple yet sexy page, not too much in your face. With an animated logo embedded in my HTML5 canvas, because that's the (graphical) ingredient that makes my work stand out from the crowd.
Here it is (in ugly crunched .gif):




 So, anyhow, I needed the alphabet in .obj file format and thought that would be easy to find, and free, being generic, ancient as fuck and all. But, surprisingly, I couldn't find it quickly, apart from versions I had to pay for and while I understand time, work, skills have value and results don't need to be free per definition, I'm poor as dirt and can't afford it. Besides, come on, it's the bleedin' alphabet, everybody should have a right to use it. Nope, couldn't find it (but maybe my Google skills suck). I did however find it in .stl format under the GNU/GPL license (commercial use allowed) but the program I'm using couldn't eat it.
I had to convert it and luckily, some brilliant people provide just that service on the internet and letter by letter, digit by digit, I obtained the alphabet in .obj file format. Hooray.
Job done, right?
Well, here's the thing, as with my feminist Dilemma, I'm not your middle of the road porn producer. There's some people who have invested their time to mine out the resources I could use to craft what I needed. I've put some time in it as well. Time is money, aye, I'm aware. But I'm getting, and I'm giving back. So the next individual who needs a simple, basic but perfectly workable alphabet in .obj format doesn't have to spend that time but can just go & grab mine.
It lives here (completely safe for work and clean, no ads, banners, pop-ups, cookies, cam-girls). You're welcome.
Once I've got some more resources up, files like these but also useful snippets of code (like my super sexy universal canvas text-wrapped-in-a-box) I'll put the link in the box up to the right, for now you'll just have to trawl through these (TL;DR) walls of text to get to the goodies.
Oh, wait, before I forget; new page is up with access to two! games under development. Here.