Wednesday 21 September 2016

Massive, epic update.

The next update, probably to be released to the public this weekend and currently being played by my patrons is truly epic. It's got a new, third animation in Chapter 1, highly interactive and with different views; you can complete the entire sequence without ever seeing more than her face and  tits with nipples or you can look down to where the action is, and switch between these views. But that's not the most important part of this release. The completion of the game framework or foundation is: a bespoke database. 

Players can now store their actions and decisions which will have an effect on future chapters. Some of this stored data (character names, played protagonist) are stored if the player decides to do so. Some other data (attitude, behaviour) will be stored automatically. The selected, remembered character will determine which story line the player embarks on in the next chapter. Choices will determine the NPCs attitude towards the protagonist. Some options may simply not be available if the player didn't walk that path or explored that branch.  
Chapter 1, the prologue, was a relatively quick and simple introduction. It wasn't extremely challenging to reach one of the three potential endings even while some fatal mistakes were possible. But decisions have been made that carry forward. Chapter 2 will have some story lines or branches which are a bit more demanding form the player as well as the relatively quick and easy scenarios.
Chapter 1 was the trunk of the tree with three branches and now these will grow and fork in turn. Continuously.
An alternative metaphor is that while gathering and crafting the tools I've built a shed. Now I'm going to build houses with rooms, castles, a city. A city populated with NPCs who have a story and an attitude which is influenced by the player's actions.
I've played hundreds of games in all the genres you can imagine. I'm going to combine these experiences in an environment that is rewarding for gamers but also caters for a more casual approach in case you want to sit back, relax, enjoy. I'm also slowly implementing previously established ideas like the three different story modes (fast, medium, immersive) and the PG versus hardcore choice, as indicated in the first paragraph
I have only just started.
Register on my members site to be kept up to date about when, exactly, new releases are going public. Here's a screenshot of one story start of chapter two. Oh, I almost forgot; that starts with scene exploration and involves items to collect and an inventory



No comments:

Post a Comment