Saturday 6 August 2016

Dev Demo 3 is Live! \o/

As you know I'm working very hard on this and intend to upload a new development demo every week, which shows in first instance the basic game features and mechanics while it is progressing to a decent beta, which will be a full story, albeit with limited content availability. We've now reached number three. The upper right corner of this blog provides you with the links you need, all safe for work and clean.

Dev demo 3 includes:
Content Intensity Selection (PG, Mature, Hardcore)
-- remember you can vote on the support site for which version to develop first. For a measly $1.49 per month you get to have a say in priorities.--
Character selection (Redhead or Blonde?)
-- characters are animated in the game, both during game-play as scene transitions--
Story Selection (Short, Medium, Long?)
Environment Exploration & Inventory Decisions (Find the dildo's but do you take them all?)
Flashback Animations (Once you found the dildo's)
Outfit Selection (concept, only 2 included in demo, one for each girl)
Girl's attitude (based on exploration decisions, 3 out of 7 active)
Dynamic Dialogue (concept start)
UI (concept start) which includes a 'Leech Meter'; every click increases it and once full can only be reset by visiting one of the provided links :)

Next I'll work on two main things:
the User Interface, which will include things like Attitude Meter, Memories (video library and actions-results combinations), Back and Forward buttons (the latter of which will have limited functionality in the demo but the former will allow you to 'step back' and change decisions), a way to access and use inventory, help and information buttons (to replace these walls of text you're now confronted with) and
Interactive Dialogue, now up in concept, your (sequence of) choices influences the girl's attitude. I'll also add things to do instead of just say like 'look at ...'

While doing so I'll work on expanding the current animations and graphics create new ones.

Because I need to test for instance dialogue or animations I want to jump to these positions in the game and I'll create devJump locations, secret hot-spots at certain game stages to skip choices and move forward with a set selection of choices. These will be active from development version 4 onward. But if you want to know where they are, you've got to support development of the game. And no, random clicking on the screen probably won't let you find them because they are interdependent; :)


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